C. Shawn Green
Ph.D. 2008, University of Rochester
Email: csgreen2 at wisc dot edu
The lab's research focuses on specificity and generalization in learning - essentially, under what training conditions do you only get better at the trained task (for example, if you do a lot of Sudoku, you really only get better at Sudoku - not other types of reasoning tasks) and under what conditions do you see generalization (for example, training on working memory tasks can improve performance on fluid intelligence tasks)? In this vein, one specific particular area of interest to the lab is in off-the-shelf video games such as first-person shooters or simulation games, which have been shown to promote wide transfer of learning. We also design our own video games to look at perceptual learning, cognitive abilities, and decision making.
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010). Alterations in choice behavior by manipulations of world-model. PNAS. 107, 16401-16406.
Green, C.S., Pouget, A., & Bavelier, D. (2010). Improved probabilistic inference as a general mechanism for learning with action video games. Current Biology, 23, 1573-1579.
Dye, M.W.G., Green, C.S., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current Directions in Psychological Science, 18, 321-326.
Green, C.S. & Bavelier, D. (2007). Action video game experience alters the spatial resolution of attention. Psychological Science, 18(1), 88-94.
Green, C.S. & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534 –538.